Necken Adventures (2015) is a layer based roguelike made in Unity. It’s previously known as only “Necken”, but had a bit of a step down when the project was restarted and fully reworked into Necken.
In the game, the player navigates on tiles places on layers, only walking left and right at all times. Tiles need to be activated to take effect (bridge tiles allow player to walk between layers for example).
The game doesn’t allow the player to activate a tile manually using a button, but instead the player must wait for an activation timer to fill. The idea was to keep the number of buttons to a minimum, and to be honest it became a bit of a hazzle to design around this rule, and I’m not sure it’s beneficial in the end.
The game is released on Gamejolt and can be played HERE