Jocce Marklund
Making games and stuff
Just remade the last sprites - the cancel icon (excluded - I mean, how interesting would a cancel icon be, really?), the tombstone and the fireplace. I’ll proceed with the spawning of zombies pretty soon - as well as remaking the zombie sprites. They didn’t turn out as good as I had hoped. On the other hand, how good could zombies look, really..?
Is there anything in particular that I should rework even more? Feedback?

Just remade the last sprites - the cancel icon (excluded - I mean, how interesting would a cancel icon be, really?), the tombstone and the fireplace. I’ll proceed with the spawning of zombies pretty soon - as well as remaking the zombie sprites. They didn’t turn out as good as I had hoped. On the other hand, how good could zombies look, really..?

Is there anything in particular that I should rework even more? Feedback?

Here’s a screenshot with the new art style - added the new zombies as well as equipped a sword.

Here’s a screenshot with the new art style - added the new zombies as well as equipped a sword.

Gave the game a bit of a face lift by changing all the art. Pixel art is really hard - so few pixels!
Decided to skip outlines this time, and I think it ended up pretty well =)

Gave the game a bit of a face lift by changing all the art. Pixel art is really hard - so few pixels!

Decided to skip outlines this time, and I think it ended up pretty well =)

indiegamehunt:

Witchmarsh

"It’s the Roaring Twenties! Join an unlikely team of detectives as they charge headlong into the darkest corners of rural America. Their mission: find and return the missing ‘Witchmarsh Twelve’ who vanished under mysterious circumstances." -Inglenook

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Kickstarter

Dem Zombies update 2014-10-08

Quite a lot has happened in Dem Zombies since the last update. I ended the last update with a layer full of swords, and enabling the player to pick one up. But what are you going to do with a sword if there’s nothing to fight?

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I implemented the very first zombie. Like most other zombies, it is dumb. Really dumb. It moves every tick, and moves in a random direction.

Here is me playing with the zombie a bit. Don’t want it to catch me while I’m unarmed.

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Next up is adding a simple way to fight the zombie. Right now, there’s no real way to fight it. You just have to keep avoiding it, and hoping it moves somewhere else.

Dem Zombies update

I’ve finally made a few updates to the game, and I thought I’d summarize the progress so far.

In short, Dem Zombies is a tile based game about gathering resources and killing zombies. Much like every other game =)

A while ago, I made a playable prototype in XNA, which can be found here:
Gamejolt and if you don’t want to download the game, here’s a video

The game got enough comments and feedback to make me want to do something more with the concept, and my friends seemed more interested in this game than most other games I’ve made - which has to be a good sign, right?

This is the second update post I’ve made, and if you wish to see the first one, it’s right here.

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One important part of the game is building stuff. The player needs to pick up a hammer and activate an empty tile to access the building menu. In the menu, the player activates the tile he wishes to build. The player pays some of his resources (all cost the same at the moment).

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Here’s another gif showing the building flow again. Pick up hammer, activate empty tile, in the building layer - activate the tile you wish to build. Done.

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Ok, so here I’ve built more anvils (the tile holding the hammer by default). This created three hammers of course. The gif shows how picking up, switching and putting down works.

Also, notice the mouse cursor. It’s a feature, not a miss by me. Promise.

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Now this is where stuff are getting violent. Another tile (an anvil as well for now) opens up a weapons layer when activated. When activating the tile with the weapon you want, you get that sword equipped. Now, with a sword equipped, you might want to explore the rest of the map =)

I’ve decided to start working on a remake of my game Dem Zombies. Instead of using the XNA framework, I’ll be using Unity this time.

The first thing I did was to buy a notebook and analysing the prototype I made some time ago. I filled the notebook with about 30 pages of game design that could make the game into a real fun adventure.

After that, I started implementing stuff slowly.

The latest feature, seen in gif #4, shows that the player now has resources, and can use them to build stuff - by picking up the hammer from the anvil.

Before the game is playable, I need to implement a sword that the player can pick up, some building stuff (how to build different buildings) and lastly the main part of the game - the zombies.

Here’s what the statistics show when looking into the high score chart. This chart shows how many times each score has been submitted. As you can see, most of the plays reached 0 score, and the second most reached 1 score.
Got some speculations of course, and many of the zeros were submitted during dev time.
I should focus on getting the game easier the first couple of seconds. Maybe some more/better help in the beginning, and maybe make the first couple of bridges easier to cross actually.
Play the game here:
http://gamejolt.com/games/arcade/sn-lvargen/28696/

Here’s what the statistics show when looking into the high score chart. This chart shows how many times each score has been submitted. As you can see, most of the plays reached 0 score, and the second most reached 1 score.

Got some speculations of course, and many of the zeros were submitted during dev time.

I should focus on getting the game easier the first couple of seconds. Maybe some more/better help in the beginning, and maybe make the first couple of bridges easier to cross actually.

Play the game here:

http://gamejolt.com/games/arcade/sn-lvargen/28696/

Should’ve submitted this screenshot earlier, but here’s the latest game I’ve been making. Me and a friend made it just for fun, as a small jam, and if you are interested in trying it:
http://gamejolt.com/games/arcade/sn-lvargen/28696/

Should’ve submitted this screenshot earlier, but here’s the latest game I’ve been making. Me and a friend made it just for fun, as a small jam, and if you are interested in trying it:

http://gamejolt.com/games/arcade/sn-lvargen/28696/

tigsource:

Future Unfolding - First look

This game looks fantastic. Had a minor orgasm just now.