I’ve finally made a few updates to the game, and I thought I’d summarize the progress so far.
In short, Dem Zombies is a tile based game about gathering resources and killing zombies. Much like every other game =)
A while ago, I made a playable prototype in XNA, which can be found here:
Gamejolt and if you don’t want to download the game, here’s a video
The game got enough comments and feedback to make me want to do something more with the concept, and my friends seemed more interested in this game than most other games I’ve made - which has to be a good sign, right?
This is the second update post I’ve made, and if you wish to see the first one, it’s right here.
One important part of the game is building stuff. The player needs to pick up a hammer and activate an empty tile to access the building menu. In the menu, the player activates the tile he wishes to build. The player pays some of his resources (all cost the same at the moment).
Here’s another gif showing the building flow again. Pick up hammer, activate empty tile, in the building layer - activate the tile you wish to build. Done.
Ok, so here I’ve built more anvils (the tile holding the hammer by default). This created three hammers of course. The gif shows how picking up, switching and putting down works.
Also, notice the mouse cursor. It’s a feature, not a miss by me. Promise.
Now this is where stuff are getting violent. Another tile (an anvil as well for now) opens up a weapons layer when activated. When activating the tile with the weapon you want, you get that sword equipped. Now, with a sword equipped, you might want to explore the rest of the map =)